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Al Khobar, Saudi Arabia

interactive prototyping services

See and click the product before it exists

A prototype costs a fraction of the build and answers the questions a document cannot. We turn your idea into a clickable, bilingual experience your team, investors and users can actually try.

1 to 3

weeks to a clickable prototype

2

languages in every prototype

3

fidelity levels: sketch, wireframe, high-fidelity

Clickable web prototypesMobile app prototypesLow and high fidelityArabic and English flowsMicro-interactionsRealistic sample dataStakeholder demosUser-test readyDeveloper-ready specsInvestor walkthroughs

The direct answer

Prototyping is building an interactive mock-up of a product that looks and behaves like the real thing without the real engineering underneath. It fits founders, product teams and department heads who need to test an idea, win approval or brief developers. We design the key flows, link them into a clickable prototype and refine it from feedback.

Before and after

What this removes.

Nobody agrees on what is being built

Today

The requirements document says one thing, each stakeholder pictures another, and disagreements surface during development.

With the system

Everyone clicks through the same prototype, and disagreements are settled in a meeting, not in a sprint review.

Building first is expensive to undo

Today

A wrong assumption found after launch costs weeks of rework across design, code and testing.

With the system

A wrong assumption found in a prototype costs an afternoon of changes in the design file.

Approvals stall on abstract slides

Today

Investors and committees are asked to approve a product from bullet points and static screenshots.

With the system

They get a working walkthrough with realistic data, and the conversation moves to the actual decision.

Developers guess at behavior

Today

Static designs leave open what happens on error, on empty data, on slow connections or in Arabic.

With the system

The prototype shows each state, and annotated specs tell developers how it should behave.

What we build

What lands in your hands.

Flow mapping

The paths users take, drawn out before any screen is designed.

Low-fidelity wireframes

Fast layouts to settle structure and content without visual distraction.

High-fidelity clickable prototype

Real interface, real transitions and realistic data in Figma.

Bilingual and RTL versions

The full flow in Arabic and English, tested in both directions.

Interaction and state design

Loading, error, empty and success states shown, not described.

Annotated developer handoff

Specs, assets and behavior notes that carry straight into the build.

In depth

How it works, and what to decide.

Choosing the right fidelity

Fidelity is how close the prototype looks to the finished product, and more is not always better. A paper or low-fidelity wireframe prototype is right when the question is structure: which screens exist, what goes where, in what order. Stakeholders comment on layout, not on colors, because there are no colors to argue about. It is cheap and fast, usually a few days.

A high-fidelity prototype is right when the question is feel, or when you need to persuade. It uses real brand styling, real copy in Arabic and English, realistic data and working transitions. This is the version you put in front of investors, a steering committee or a usability test. We often do both in sequence: wireframes to settle the skeleton, then high fidelity for only the flows that need it. That keeps the total effort to one to three weeks for most products.

What a prototype can and cannot prove

A prototype is excellent at testing whether people understand a flow, find the right button and complete a task. Put it in front of five to eight users and the main usability problems appear quickly. It is also strong for stakeholder alignment and for clarifying edge cases before engineers estimate.

A prototype cannot prove technical feasibility, performance under load or integration with your systems. A button that looks like it saves to the ERP does not talk to the ERP. We are clear about this at the start and flag which parts of a flow depend on integrations, such as a ZATCA e-invoice, a payment gateway or a national identity check, so that risks are visible before development begins. When feasibility is the open question, a separate technical spike is the better tool and we scope it alongside.

Arabic flows, data and handoff

A prototype shown only in English and later translated hides the hardest problems. We build the Arabic flow with real right-to-left layout, mixed-direction strings and realistic Saudi data: Arabic names, Saudi phone formats, riyal amounts and Hijri dates where relevant. Placeholder text like lorem ipsum is avoided because it makes every screen look tidier than it will be in production.

Handoff is where a prototype earns its cost. The final file contains named components, spacing values, every state and short notes on behavior, so developers build from the design, not from a conversation. If you already have a design system, the prototype uses it. If you do not, we use a small set of tokens that can grow into one later, which avoids throwing away the prototype work when the real build starts.

The delivery plan

Five stages. You sign off every one.

Read each stage as a small contract: what we need from you, what lands in your hands, and the sentence that has to be true before we move on.

01 / 04

Goal and flow mapping

2 to 3 days

We agree what the prototype must prove and map the user paths it has to cover.

What you do
  • Describe the idea and the audience
  • Name the decision the prototype supports
  • Share competitors you admire
What we deliver
  • A flow map of key user journeys
  • A scoped list of screens
  • The fidelity level we recommend
Exit criteria

We move on when the goal, the flows and the fidelity level are agreed.

02 / 04

Wireframes

3 to 5 days

We sketch the screens in low fidelity and link them so you can click through the structure.

What you do
  • Review the structure and content order
  • Mark what is missing
  • Approve before visual design starts
What we deliver
  • Linked wireframes
  • A list of content and data needed
  • A change log of your feedback
Exit criteria

We move on when the screen structure is approved and no major flow is missing.

03 / 04

High-fidelity prototype

1 to 2 weeks

We apply the visual design, write real copy in both languages and add transitions and states.

What you do
  • Supply brand assets and realistic sample data
  • Review in Arabic and English
  • Test the prototype on your own phone
What we deliver
  • A clickable prototype on web and mobile
  • Arabic and English versions
  • All states shown for the main flows
Exit criteria

We move on when a stakeholder who has not seen it before can finish the main task unaided.

04 / 04

Feedback and handoff

3 to 5 days

We apply feedback from your team or a short user test and prepare the file for developers.

What you do
  • Collect feedback from stakeholders in one round
  • Join the walkthrough with developers
  • Confirm what goes into build
What we deliver
  • A revised prototype
  • Annotated specs and exported assets
  • A list of integration risks found
Exit criteria

We move on when developers can estimate the build from the prototype without further questions.

Buyer questions

Asked before signing.

How long does a prototype take and what does it cost?

Most prototypes take one to three weeks, depending on the number of flows and the fidelity. Cost follows the number of screens and states, and whether both languages are included. We quote a fixed price once the flows are mapped.

Is a prototype the same as an MVP?

No. A prototype looks and behaves like the product but has no real back end, so it proves understanding, not function. An MVP is working software that real users can rely on. The prototype usually comes first and de-risks the MVP.

Can the prototype be tested with real users?

Yes. A high-fidelity prototype is ideal for usability testing, and we can run the sessions in Arabic or English. Five to eight participants usually reveal the main problems, which we fix before development begins.

Do we keep the prototype and can developers reuse it?

You own the files at handoff. The prototype includes named components, spacing values and behavior notes, so developers can build directly from it, and most of the design work carries into production rather than being redone.

Will it work on phones as well as desktop?

Yes. We build the prototype for the devices your users have, and you can open it on a phone through a link. For mobile apps we follow the interaction conventions of iOS and Android so the feel is realistic.

Put a working prototype in front of your users

Describe the idea and who it is for. We will map the flows and quote a clickable prototype in a few working days.