Why device range is the real Android problem
Android is not one platform in practice. A flagship phone and a budget handset with a quarter of the memory can sit side by side in the same office in Dammam. Screen sizes, manufacturer skins, battery optimizers and OS versions all differ. An app that feels fast on your own phone can stutter or be killed in the background on another.
We handle this in three ways. We set a minimum supported Android version with you, based on the devices your audience actually uses. We build with lean memory use and image loading from the start. And we test on a matrix of real and emulated devices before every release, including at least one low-end phone and one tablet.
If part of your audience uses Huawei devices without Google Mobile Services, we discuss it in scoping. Publishing to Huawei AppGallery and replacing Google-only services such as push and maps adds time, but it is a real route to customers that a Google Play only app misses.
