Why Unity, and when it is the wrong choice
Unity is a general-purpose real-time engine. Its main strength is reach: one project can target iOS, Android, Windows, macOS, WebGL and most headsets. It has a large library of tools, a mature asset ecosystem, and a wide pool of engineers, which keeps maintenance affordable after we hand over.
It is not the answer to everything. A simple form-based app does not need a game engine, and a very high-end console-style 3D title may fit another engine better. We tell you this at scoping. If a native or Flutter app serves you better, we say so, because an honest recommendation costs less than a rebuild.
For most Saudi projects, Unity fits three cases: mobile games, interactive 3D for sales and product explanation, and training simulations for industrial or safety work. Each has different art, performance and reporting needs, so we shape the architecture around the case rather than around a template.
